{"id":436,"date":"2026-04-27T11:46:56","date_gmt":"2026-04-27T02:46:56","guid":{"rendered":"https:\/\/www.g-angle.com\/blog\/?p=436"},"modified":"2026-04-27T11:46:56","modified_gmt":"2026-04-27T02:46:56","slug":"behind-the-scenes-creating-a-horror-game-you-play-blindfolded","status":"publish","type":"post","link":"https:\/\/www.g-angle.com\/blog\/sound\/behind-the-scenes-creating-a-horror-game-you-play-blindfolded\/","title":{"rendered":"Behind the Scenes: Creating a Horror Game You Play Blindfolded"},"content":{"rendered":"\n<p><strong>How do you build a game you can&#8217;t even see? We sat down with the creator of the breakout horror game <\/strong><strong><em>Cling To Blindness<\/em><\/strong><strong>, which launched on November 7, 2025 to go behind the scenes of its unique development.<\/strong><\/p>\n\n\n\n<p>Joined by the game\u2019s creator, Lizardry, and Ryo Kurata from G-angle\u2019s sound production team, we explore the mechanics of a &#8220;visual-less&#8221; experience. In a game where the monitor stays dark and players must rely entirely on their ears to find the exit, sound isn&#8217;t just an atmospheric layer: it\u2019s the entire world.<\/p>\n\n\n\n<p>From the technical challenges of &#8220;visualizing&#8221; a map through audio to the secret origin of the eerie Ashioto-san sound, we\u2019re diving deep into how this sensory experiment came to life.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Profile<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"500\" height=\"500\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2.png\" alt=\"\" class=\"wp-image-438\" style=\"width:280px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2.png 500w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-300x300.png 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png 150w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Lizardry<\/strong><\/h4>\n\n\n\n<p>Indie Game Developer<\/p>\n\n\n\n<p>Lizardry is the solo creator behind acclaimed titles such as <em>7 Days to End with You<\/em> and <em>Refind Self<\/em>. Their latest release is the sensory-based horror game <em>Cling to Blindness<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"500\" height=\"500\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4.png\" alt=\"\" class=\"wp-image-443\" style=\"width:280px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4.png 500w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-300x300.png 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png 150w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Ryo Kurata<\/strong><\/h4>\n\n\n\n<p>Sound Director &amp; Composer, G-angle<\/p>\n\n\n\n<p>Ryo oversees all aspects of audio production, from composing original music and BGMs to sound design, mixing (MA), and game engine implementation. With roots in the band scene, his versatile style spans everything from J-Pop and idol music to anime soundtracks.<\/p>\n\n\n\n<p>Full bio &amp; portfolio (Japanese only): <a href=\"https:\/\/sound.g-angle.co.jp\/creator-director\/ryo-kurata\">https:\/\/sound.g-angle.co.jp\/creator-director\/ryo-kurata<\/a><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"682\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-1.jpeg\" alt=\"\" class=\"wp-image-439\" style=\"aspect-ratio:1.5014842478215071;object-fit:cover;width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-1.jpeg 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-1-300x200.jpeg 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-1-768x512.jpeg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\"><strong>A Visual-Less Challenge: Why a Horror Game Chose to Skip the Jumpscares<\/strong><\/h2>\n\n\n\n<p><strong>\u2014A game with no visuals is a bold and novel concept. Could you tell us how the project first came to be?<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>The seed of the idea actually started while I was working on my previous title, <em>Refind Self: The Personality Test Game<\/em>. I remember thinking, &#8220;I\u2019d love to make a game driven entirely by sound, and horror would be the perfect fit for that.&#8221;<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>To be honest, though, I got so wrapped up in other ideas after that launch that I completely forgot about it! (Laughs)<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>It wasn&#8217;t until earlier this year that the idea came back to me. I put together a quick prototype, realized the mechanics actually held up, and decided to dive into full-scale development. While &#8220;audio-only&#8221; games do exist, I\u2019d never really seen one specifically in the horror genre, and I felt like that was a space worth exploring.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-8.png\" alt=\"\" class=\"wp-image-448\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-8.png 640w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-8-300x169.png 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<p>\u203b1: Lizardry\u2019s previous title, <em>Refind Self: The Personality Test Game<\/em>.<\/p>\n\n\n\n<p><strong>\u2014Wait, just this year? That\u2019s a much shorter development cycle than I expected.<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>In terms of actual development time, yes.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I actually had several other projects in the works simultaneously, so for a long while, this game was in a cycle of &#8220;prototype, pause, repeat.&#8221;<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I usually decide whether a project is worth a full release only after the prototype is complete. During that stage, I don&#8217;t just rely on my own gut feeling: I have people around me playtest it to gather feedback.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>One thing I prioritize is accessibility: &#8220;Can someone who doesn&#8217;t usually play games enjoy this?&#8221; That\u2019s why I typically aim for mobile-friendly designs, though this particular title is a Steam exclusive.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<p><strong>\u2014That makes sense! Your previous titles reached such a broad audience because even though the mechanics were accessible to non-gamers, the stories were deeply immersive. Was your announcement that &#8220;there are no jumpscares&#8221;<\/strong><strong><sub>\u203b2<\/sub><\/strong><strong> intended to lower the barrier for entry even further?<\/strong><\/p>\n\n\n\n<p>\u203b2: Jumpscare: <em>A common horror trope used to startle the audience with sudden loud noises or jarring visual changes.<\/em><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Exactly. To start with, I\u2019m actually not a fan of horror games myself! (Laughs)<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Beyond that, when you are relying entirely on audio, a sudden loud blast of sound is more likely to be physically painful or irritating than actually &#8220;scary.&#8221; Because of that, I decided to skip jumpscares entirely.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>The feedback from players has been fascinatingly polarized. Some say, &#8220;It wasn&#8217;t scary at all,&#8221; while others tell me, &#8220;It was so terrifying I couldn&#8217;t finish it.&#8221;<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Because there are no visuals to ground the experience, the horror happens entirely in the player&#8217;s imagination. It\u2019s been really interesting to see how the game&#8217;s impact shifts based on each person&#8217;s individual sensitivity and internal world.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<p><strong>\u2014I imagine creating a world without any visuals brought its own unique set of challenges.<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>In the beginning, prototyping was actually very fast because I didn&#8217;t have to worry about creating art assets.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>However, once we got into the thick of development, I realized that building a game this way was far more difficult than the traditional process. Since we didn&#8217;t have the &#8220;standard&#8221; visual cues or UI elements that players usually rely on for guidance and settings, the hurdle was much higher than I anticipated. In the end, the extra work created by the lack of visuals far outweighed the time saved by not having graphics.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>While writing the script, I\u2019d often stop and think, &#8220;Wait&#8230; can I actually convey this through sound alone?&#8221; It was a constant process of discovery.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>It was also my first time working with voice actors. I had to be very careful about how much information we could pack into the dialogue without it feeling like forced exposition. I didn&#8217;t want the characters to sound like they were just explaining the game to the player.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Ultimately, the voice actors\u2019 incredible performances are what made it all work. They truly brought the story to life, and I couldn&#8217;t be more grateful to them.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<h2 class=\"wp-block-heading\"><strong>Slapping Myself to Perfect the &#8220;Footsteps&#8221;<\/strong><\/h2>\n\n\n\n<p><strong>\u2014This was your first time working with professional voice actors, and you landed legends like Mariya Ise and Kotono Mitsuishi! Was that your specific request, Lizardry?<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>It was a collaborative process. I had a rough vision, but I consulted with the team at G-angle about the vibe of each character. They provided several great suggestions, and we narrowed it down from there.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Because the game has no visuals, the weight of the performance was everything. I needed actors who could convey an entire world through their voices alone, and they were absolutely incredible. We didn&#8217;t even have character designs to show them, so it\u2019s no exaggeration to say that they were the ones who truly breathed life into these characters during the recording sessions.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"682\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4.jpeg\" alt=\"\" class=\"wp-image-450\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4.jpeg 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-300x200.jpeg 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-768x512.jpeg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><em>Inside the G-angle Ebisu Studio, where the voice recording sessions were held.<\/em><\/p>\n\n\n\n<p><strong>\u2014I noticed you intentionally kept the characters\u2019 genders ambiguous.<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Yes, that was very much by design. I wanted to leave things as open-ended as possible. In a game where the player has to rely on their imagination, whatever gender or appearance they envision for a character becomes the &#8220;correct&#8221; version for them. I really want players to enjoy that process of filling in the blanks themselves.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<p><strong>\u2014Let\u2019s dive into the sound design and music.<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Having worked on Lizardry\u2019s previous titles, I was thrilled to be back. But I have to say, the sound for Ashioto-san was quite the journey: I went through more retakes than I can count! (Laughs)<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I definitely sent you back to the drawing board more than a few times. (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>We even had a total 180-degree turn where the entire direction changed right after I thought we were finished! (Laughs). In the end, the brief became quite simple, but it turns out &#8220;simple&#8221; is the hardest thing to get right. Standard footstep recordings just weren&#8217;t hitting the mark.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>We talked about how &#8220;theatrical&#8221; zombie-like steps felt too clich\u00e9, but sounds with too sharp an &#8220;attack&#8221; (initial impact) felt wrong, too. I realized that a conventional approach to sound design just wasn&#8217;t going to cut it. To find that specific brand of eeriness, I spent ages experimenting: tapping and slapping different surfaces, and even my own skin, just trying to find that perfect, unsettling sound.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"684\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5.png\" alt=\"\" class=\"wp-image-445\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5.png 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5-300x200.png 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5-768x513.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"684\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-7.png\" alt=\"\" class=\"wp-image-446\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-7.png 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-7-300x200.png 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-7-768x513.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"684\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-6.png\" alt=\"\" class=\"wp-image-444\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-6.png 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-6-300x200.png 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-6-768x513.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Footsteps are surprisingly hard to get right using just your feet! In the end, the version that got the OK was actually created by slapping my hands and arms and then processing the audio. My only worry now is that players might be disappointed to find out, &#8220;Wait, it wasn&#8217;t a foot sound after all?!&#8221; (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I\u2019m actually hearing that for the first time! I had no idea you went to such lengths.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>In this game, your &#8220;own&#8221; footsteps serve a practical purpose\u2014they help you track your location. On the other hand, &#8220;Mr. Footsteps\u2019&#8221; footsteps had to be an iconic symbol of pure dread. Even though they\u2019re both technically &#8220;footsteps,&#8221; they serve completely different mechanical and emotional purposes.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I know I asked for a lot of revisions, but we really needed that constant back-and-forth to nail the distinction between the two.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>It was all part of the process! Once the overall atmosphere and worldview clicked for me during production, everything else started to fall into place. That\u2019s probably why the wind chime sound, for example, came together so much faster.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<p><strong>\u2014I believe the final game uses a mix of original sounds produced by G-angle and pre-existing library assets.<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>That\u2019s correct. During the prototyping phase, I built the game entirely with library assets. From there, I identified specific sounds where I felt a custom-made approach would really elevate the overall quality and asked G-angle to step in.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>It was an iterative process. For instance, with the &#8220;wall sounds,&#8221; G-angle initially created custom audio for me, but after extensive playtesting, I realized that library assets actually fit the game&#8217;s mechanics better in that specific case. Sometimes, for the sake of game design, a simpler asset is actually the right choice.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<h2 class=\"wp-block-heading\"><strong>Fueling Defiance, Not Emotion: The Vision Behind the Ending<\/strong><\/h2>\n\n\n\n<p><strong>\u2014How did you feel about the music?<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>We spent just as much time refining the ending theme as we did on the footsteps! It was a request for a genre I didn&#8217;t expect. Was there a specific reason behind that choice?<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I really wanted to avoid a &#8220;clean,&#8221; sentimental ending.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>While I did consider going in a traditionally moving or emotional direction, it felt like doing so would invalidate everything the protagonist had gone through. It felt like they wouldn&#8217;t truly be saved or rewarded by a typical happy ending. I wanted the music to capture a sense of raw defiance, a spirit of rebellion against the situation they were in.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"682\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3.jpeg\" alt=\"\" class=\"wp-image-442\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3.jpeg 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3-300x200.jpeg 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3-768x512.jpeg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Plus, from a practical standpoint, if we had just stuck with ambient noise until the end, a player wearing a blindfold might not even realize the game was over!<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Personally, the genre you requested was right up my alley! Even so, we ended up in a massive rally of back-and-forth revisions. (Laughs).\u00a0<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>At first, the feedback was very technical and specific, but eventually, it just turned into: &#8220;Make it even cooler!&#8221;<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>We weren&#8217;t even planning on having a chorus, but we ended up tossing one in halfway through development. (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>It went from a 90-second track to nearly three minutes by the time we were done! (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>But the final result was just incredibly cool. You nailed it.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>I&#8217;m so glad to hear that! To be honest, to get that core slap sound for the bass solo, I didn&#8217;t just rely on cranking up a guitar. I went back to experimenting with my own body: slapping and tapping different surfaces to find a sound that had just the right edge.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>You really did use your own body as an instrument for so many of these sounds!<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Absolutely. Every time I got feedback from you, I could feel your passion for the project. I was determined to live up to that energy!<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<h2 class=\"wp-block-heading\"><strong>From Planning to Debugging: A Seamless &#8220;One-Stop&#8221; Partnership<\/strong><\/h2>\n\n\n\n<p><strong>\u2014You also partnered with us for your previous title, <\/strong><strong><em>Refind Self<\/em><\/strong><strong>. What made you decide to team up with G-angle again for this project?<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Honestly, the biggest factor is just how easy you are to work with! Having collaborated on <em>Refind Self<\/em>, the high quality of your work and the mutual trust we\u2019ve built made you my first choice. When I started thinking about who to consult for this project, G-angle was the only name on my list.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>For this game, I needed more than just music; I needed sound effects and voice casting as well. Having a single point of contact for everything was a massive advantage.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Because G-angle managed all these moving parts internally, I always had a clear overview of the production status. It allowed the entire team to stay aligned on a single creative vision. Most importantly, it saved me from having to act as a middleman between different vendors, which significantly reduced my management overhead and let me focus on development.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"682\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5.jpeg\" alt=\"\" class=\"wp-image-453\" style=\"width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5.jpeg 1024w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5-300x200.jpeg 300w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-5-768x512.jpeg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><em>Lizardry speaking passionately during the interview about the project\u2019s creative journey.<\/em><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>For the final phase, I requested playtesting from people who aren&#8217;t typically involved in game development or professional QA. G-angle stepped up and put together the perfect team for me.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>We were happy to do it! Whenever we&#8217;re involved in a project, we\u2019re eager to help out in any way we can; not just with the audio, but across the entire development cycle.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>For indie developers, hiring a full-scale QA firm can be a huge hurdle. Having a partner who can provide focused, right-sized test-playing support is something I think many creators will find incredibly valuable. While exhibiting at events is one way to get feedback, I don\u2019t do that often, and I usually rely on close friends for early-stage testing. Having professional support at that stage was a game-changer.<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Seeing how you handle everything, from the concept and art to the script, programming, and testing, I\u2019m just relieved you haven\u2019t started composing your own music yet! (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Well, I <em>am <\/em>interested in it&#8230; (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>Please, leave at least one job for the rest of us! (Laughs).<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<h2 class=\"wp-block-heading\"><strong>In Conclusion<\/strong><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"894\" height=\"1024\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2.jpeg\" alt=\"\" class=\"wp-image-440\" style=\"aspect-ratio:0.8730482009504412;object-fit:cover;width:1000px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2.jpeg 894w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-262x300.jpeg 262w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-768x880.jpeg 768w\" sizes=\"(max-width: 894px) 100vw, 894px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>\u2014Any final words for our readers?<\/strong><\/p>\n\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-left\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-2-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Lizardry<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>With so many incredible entertainment options out there today, I want to say a huge thank you to everyone who took a chance on this experimental title. It means a lot that you\u2019ve chosen to play it!<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n<div class=\"swell-block-balloon\"><div class=\"c-balloon -bln-right\" data-col=\"gray\"><div class=\"c-balloon__icon -square\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-4-150x150.png\" alt=\"\" class=\"c-balloon__iconImg\" width=\"80px\" height=\"80px\"><span class=\"c-balloon__iconName\">Ryo<\/span><\/div><div class=\"c-balloon__body -speaking -border-on\"><div class=\"c-balloon__text\">\n<p>We\u2019ve poured our hearts into every single sound effect and music track, not just the footsteps and ending theme we discussed today. I hope you\u2019ll turn up the volume and let the audio lead the way. Enjoy the experience!<\/p>\n<span class=\"c-balloon__shapes\"><span class=\"c-balloon__before\"><\/span><span class=\"c-balloon__after\"><\/span><\/span><\/div><\/div><\/div><\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>For those who aren&#8217;t fans of horror, Lizardry even included a &#8220;Penguin Mode&#8221; that changes Ashioto-san\u2019s sounds into cute little penguin pitter-patters. If you haven&#8217;t tried the game yet, please give it a go!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Game \/ Developer Information<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"370\" height=\"256\" src=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3.png\" alt=\"\" class=\"wp-image-441\" style=\"width:500px\" srcset=\"https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3.png 370w, https:\/\/www.g-angle.com\/blog\/wp-content\/uploads\/2026\/04\/image-3-300x208.png 300w\" sizes=\"(max-width: 370px) 100vw, 370px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Title: Cling to Blindness<\/li>\n\n\n\n<li>Players: Single-player<\/li>\n\n\n\n<li>Release Date: November 7, 2025<\/li>\n\n\n\n<li>Developer: Lizardry<\/li>\n\n\n\n<li>Genre: Horror \/ Adventure<\/li>\n\n\n\n<li>Platform: PC (Steam)<\/li>\n\n\n\n<li>Price: JPY 690<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/store.steampowered.com\/app\/3962330\/Cling_to_Blindness\/\">Steam Page<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/lizardry.jp\/\">Lizardry Homepage<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>How do you build a game you can&#8217;t even see? We sat down with the creator of the breakout horror game Cling To Blindness, which launched on November 7, 2025 to go behind the scenes of its unique development. Joined by the game\u2019s creator, Lizardry, and Ryo Kurata from G-angle\u2019s sound production team, we explore [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":437,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"swell_btn_cv_data":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-436","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sound"],"_links":{"self":[{"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/posts\/436","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/comments?post=436"}],"version-history":[{"count":8,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/posts\/436\/revisions"}],"predecessor-version":[{"id":457,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/posts\/436\/revisions\/457"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/media\/437"}],"wp:attachment":[{"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/media?parent=436"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/categories?post=436"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.g-angle.com\/blog\/wp-json\/wp\/v2\/tags?post=436"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}